// delay, "create", enemyType, horizLoc, vertLoc, pathName, startAngle, speed, formationRow, formationCol [fireBullet atPlayer min max]

2800 waitNumEnemiesAliveOfType 0 kgreenStriker2

0 create kgreenStriker2 left 42 cutAcrossAndUpRow0 invert 0 1.3 0 7
16 create kgreenStriker2 left 42 cutAcrossAndUpRow0 invert 0 1.3 0 8
16 create kgreenStriker2 left 42 cutAcrossAndUpRow0 invert 0 1.3 0 9
16 create kgreenStriker2 left 42 cutAcrossAndUpRow0 invert 0 1.3 0 10
16 create kgreenStriker2 left 42 cutAcrossAndUpRow0 invert 0 1.3 0 11
